Foundation 1.0 acceptedGenesis Worlds is open to design partners
An original living city connected by persistent causal paths
LIVING WORLD INFRASTRUCTURE

Build the game.Run the world.

Causium gives persistent multiplayer worlds a memory, so important actions can become history, context and consequence across players, servers and time.

Real FiveM proof · Persistent world ledger · Deterministic replay · Foundation 1.0 accepted

OFFICIAL FXSERVER 25770EXTERNAL EVENT PROVENPERSISTENT APPEND PASSREPLAY PASSCLIENT SCRIPTS NONE
THE OPERATOR PROBLEM

Your server has logs.Your world needs a memory.

Logs tell you that code ran. Causium helps operators reconstruct what changed, who or what was involved, in which order, and from which source.

FRAGMENTED RECONSTRUCTION
DiscordtxAdminDatabaseScript logsStaff ticketsClipsStaff memory
WORLD MEMORY
  • One world timeline
  • Entity history
  • Relationships
  • Provenance
  • Recorded causality
  • Knowledge boundaries

Causium does not claim to replace every source. It can become the continuity layer that connects world history across them.

THE WORLD LAYER

From a native event to living history.

The engine knows that scripts ran. Causium records what the event meant to the world.

  1. 01Native game eventasset.ownership.transferred
  2. 02Causium driverthin edge
  3. 03World Event Protocolcanonical meaning
  4. 04Persistent ledgerappend-only history
  5. 05World Memoryreplayable context
  6. 06World Observeread-only lens

CANONICAL RESULTVehicle V-001 possession changed to Elias.

CHOOSE YOUR PATH

One Foundation. Different ways into the world.

AVAILABLE PROOF

Resolve incidents without rebuilding the world by hand.

Timeline · ownership history · source provenance · entity relationships · replay

Review one incident
INCIDENT #184Vehicle ownership disputed
5 systems checked37 min2 unresolved facts
  1. 01Discord + txAdmin
  2. 02Database + script logs
  3. 03Staff ticket + clips
AVAILABLE PROOF · CAUSIUM WORLD OBSERVE

The present state is only the last frame.

Causium preserves the path that produced it.

World Observe reads canonical world history and projects it into an inspectable interface: timeline, entities, relationships, recorded causality and knowledge.

This is the real v0.4 reference application with its public Causium identity. No generated UI. No product simulation.

PUBLIC PRODUCTCAUSIUM WORLD OBSERVE
AUTHENTIC REFERENCE DATAWORLD:GENESIS · CANONICAL HISTORY
CAUSIUM WORLD OBSERVE · REFERENCE BUILDWORLD:GENESIS · READ ONLY · REAL UI
Causium World Observe v0.4 reference interface showing Overview, Timeline, Entities, Causality and Knowledge for the Genesis reference world.
Real Causium World Observe application. No generated product screen. Canonical Genesis history projected through the read-only reference interface.
  1. 01CANONICAL TIMELINE
  2. 02ENTITY MEMORY
  3. 03RECORDED CAUSALITY
  4. 04KNOWLEDGE BOUNDARIES
CAUSIUM WORLD OBSERVE

The present state is only the last frame.

Causium preserves the path that produced it.

REAL PRODUCT · V0.4 REFERENCE BUILD · READ ONLY

Causium World Observe, rebuilt

Inspect the current v0.4 reference application in its complete public Causium identity.

Real application. Canonical reference data. Read only.

Inspect the current proof
WORLD OBSERVE → WORLD OPS

Observe is the lens. World history is the asset.

Today, Causium can expose accepted world history through World Observe. Genesis Worlds now tests which operator workflows should become the next product surfaces.

WORLD OPS

Understand what happened to the world.

01

Timeline

Important world events in deterministic order.

09:05 Vehicle V-001 created09:08 Possession → Elias09:11 Evidence recorded
02

Entity Memory

Characters, assets, organisations and places retain reconstructable history.

Vehicle V-001created → possessed → observedcanonical history retained
03

Relationships

See how entities are connected and how those connections change.

Mara owns → Vehicle V-001Atlas Logistics operates → Harbourlinks change over time
04

Provenance

Know which source or system produced the information.

source: genesis.referenceevent: asset.possession.changedrecorded, never inferred
05

Reality & Knowledge

Separate what happened from what an actor is allowed to know.

REALITY · vehicle observedNOA KNOWS · event 010boundaries stay explicit
06

Replay

Rebuild the same state from accepted history.

13 accepted eventssame canonical headrebuildable projection

Bring one real, recent operator problem. We will reconstruct the workflow with you.

Bring us an incident
Labs-proven FoundationLIVING WORLD VISION

The world does not have to stop when the player disconnects.

Presence is not existence. A character can be offline while companies, institutions, contracts, other players and delayed consequences continue to evolve without Causium making personal choices on the player’s behalf.

WHILE YOU WERE AWAYCONCEPT / LIVING WORLD VISION · NOT SHIPPED
Your company recorded five significant events.
  • A delivery was cancelled.
  • One employee was injured.
  • A contract expired.
  • Your partner authorised an emergency rental.
  • A competitor gained the account.
Research / VisionWORLD MEDIA / RESEARCH

A persistent world can become a living series.

Streamers already perform characters for hours. Communities already follow businesses, families, institutions and rivalries. Causium explores the continuity layer beneath a world people can follow over time.

The AI may edit the film. It may not invent what happened.
CHARACTER PAGEMara Vey

Founder · District 07

WORLD PULSEThree stories moving now.
  • The Meridian inquiry
  • Harbour emergency
  • A company without an heir
MULTI-POV EVENT
BUSINESSPOLICEEMSPRESS
One event. Four legitimate views.
PREVIOUSLY ONThe world, made understandable.

The AI may edit the film. It may not invent what happened.

Join World Media research ↗
ENGINE INDEPENDENCE

Designed to sit above the engine.

Each engine needs a small interpreter capable of saying: “This is what just happened in my world.”

FiveMAVAILABLE PROOF
Paper / MinecraftNEXT ARCHITECTURAL PROOF
Unreal / UnityFUTURE INTEGRATION
Custom backendARCHITECTURE PATH
THIN CAUSIUM DRIVER↓WORLD EVENT PROTOCOL↓CAUSIUM CORE
See the integration model ↗
TRUTH STATUS

Built far enough to prove the foundation.Honest enough to show the boundary.

Available proof

FiveM external proof

A genuine FXServer event was captured, translated, validated, persisted and replayed through a fresh process.

Available proof

World Memory + Observe

Timeline, entities, relationships, recorded causality, provenance and epistemic separation.

Labs-proven Foundation

Causium Foundation 1.0

A deeply tested envelope for semantic worlds and secure distributed execution.

Research / Vision

World Media

Character journeys, public canon, storylines and multi-POV media remain research.

CAUSIUM FOUNDATION 1.0

Accepted.Foundational R&D frozen.

Not a production certification. A rigorously tested architectural envelope for persistent, causal and distributed worlds.

WORLD SEMANTICSWORLD GOVERNANCEEXECUTION CONTINUITYDISTRIBUTED CONTROLSECURE IDENTITY
02a4725c337ab75eca1baa5615150cfc2669998fae979000de90a693411c17eb
Review Foundation 1.0 ↗
GENESIS WORLDS

Bring us the last incident your staff struggled to reconstruct.

We are not asking you to adopt a giant platform. We want to understand one real, recent situation: what happened, what your team opened, how long it took, and what remained uncertain.

  1. 01Tell us about one real incident.
  2. 02We map it against what Causium can prove today.
  3. 03If it qualifies, we define one narrow read-only pilot.
Apply for a 15-minute incident review
Causium orbital emblemLIVING WORLD INFRASTRUCTURE

Worlds should remember.

The next generation of multiplayer worlds will be defined by what they become over time.

Bring us an incidentExplore the architecture
Build the game. Run the world.