Foundation 1.0 acceptedGenesis Worlds is open to design partners
An original living city connected by persistent causal paths
LIVING WORLD INFRASTRUCTURE

Build the game.Run the world.

Causium gives persistent multiplayer worlds a memory—so important actions can become history, context and consequence across players, servers and time.

Real FiveM proof · Persistent world ledger · Deterministic replay · Foundation 1.0 accepted

OFFICIAL FXSERVER 25770EXTERNAL EVENT PROVENPERSISTENT APPEND PASSREPLAY PASSCLIENT SCRIPTS NONE
THE OPERATOR PROBLEM

Your server has logs.Your world needs a memory.

Logs tell you that code ran. Causium helps operators reconstruct what changed, who or what was involved, in which order, and from which source.

FRAGMENTED RECONSTRUCTION
DiscordtxAdminDatabaseScript logsStaff ticketsClipsStaff memory
WORLD MEMORY
  • One world timeline
  • Entity history
  • Relationships
  • Provenance
  • Recorded causality
  • Knowledge boundaries

Causium does not claim to replace every source. It can become the continuity layer that connects world history across them.

THE WORLD LAYER

From a native event to living history.

The engine knows that scripts ran. Causium records what the event meant to the world.

  1. 01Native game eventasset.ownership.transferred
  2. 02Causium driverthin edge
  3. 03World Event Protocolcanonical meaning
  4. 04Persistent ledgerappend-only history
  5. 05World Memoryreplayable context
  6. 06World Observeread-only lens
CHOOSE YOUR PATH

One Foundation. Different ways into the world.

AVAILABLE PROOF

Resolve incidents without rebuilding the world by hand.

Timeline · ownership history · source provenance · entity relationships · replay

Review one incident
WORLD OPS

Understand what happened to the world.

01

Timeline

Important world events in deterministic order.

02

Entity Memory

Characters, assets, organisations and places retain reconstructable history.

03

Relationships

See how entities are connected—and how those connections change.

04

Provenance

Know which source or system produced the information.

05

Reality & Knowledge

Separate what happened from what an actor is allowed to know.

06

Replay

Rebuild the same state from accepted history.

AVAILABLE PROOF · WORLD OBSERVE

See one real world become inspectable.

This is the current V0.4 reference build reading canonical Genesis events. No generated interface. No product simulation.

Available proof

75 seconds of current product.

  1. 00:07 Overview
  2. 00:29 Timeline
  3. 00:51 Causality

Thirteen canonical events. Six known entities. Two relationships. Zero generated UI.

REAL WORLD OBSERVE CAPTURE · READ ONLY
Labs-proven FoundationLIVING WORLD VISION

The world does not have to stop when the player disconnects.

Presence is not existence. A character can be offline while companies, institutions, contracts, other players and delayed consequences continue to evolve—without Causium making personal choices on the player’s behalf.

WHILE YOU WERE AWAYCONCEPT — NOT CURRENTLY SHIPPED
Your company recorded five significant events.
  • A delivery was cancelled.
  • One employee was injured.
  • A contract expired.
  • Your partner authorised an emergency rental.
  • A competitor gained the account.
Research / VisionWORLD MEDIA — RESEARCH

A persistent world can become a living series.

Streamers already perform characters for hours. Communities already follow businesses, families, institutions and rivalries. Causium explores the continuity layer beneath a world people can follow over time.

CHARACTER PAGEMara Vey

Founder · District 07

WORLD PULSEThree stories moving now.
  • The Meridian inquiry
  • Harbour emergency
  • A company without an heir
MULTI-POV EVENT
BUSINESSPOLICEEMSPRESS
One event. Four legitimate views.
PREVIOUSLY ONThe world, made understandable.

The AI may edit the film. It may not invent what happened.

Join World Media research
ENGINE INDEPENDENCE

Designed to sit above the engine.

Each engine needs a small interpreter capable of saying: “This is what just happened in my world.”

FiveMAVAILABLE PROOF
Paper / MinecraftNEXT ARCHITECTURAL PROOF
Unreal / UnityFUTURE INTEGRATION
Custom backendARCHITECTURE PATH
THIN CAUSIUM DRIVERWORLD EVENT PROTOCOLCAUSIUM CORE
See the integration model
TRUTH STATUS

Built far enough to prove the foundation.Honest enough to show the boundary.

Available proof

FiveM external proof

A genuine FXServer event was captured, translated, validated, persisted and replayed through a fresh process.

Available proof

World Memory + Observe

Timeline, entities, relationships, recorded causality, provenance and epistemic separation.

Labs-proven Foundation

Causium Foundation 1.0

A deeply tested envelope for semantic worlds and secure distributed execution.

Research / Vision

World Media

Character journeys, public canon, storylines and multi-POV media remain research.

CAUSIUM FOUNDATION 1.0

Accepted.Foundational R&D frozen.

Not a production certification. A rigorously tested architectural envelope for persistent, causal and distributed worlds.

WORLD SEMANTICSWORLD GOVERNANCEEXECUTION CONTINUITYDISTRIBUTED CONTROLSECURE IDENTITY
02a4725c337ab75eca1baa5615150cfc2669998fae979000de90a693411c17eb
Review Foundation 1.0
GENESIS WORLDS

Bring us the last incident your staff struggled to reconstruct.

We are not asking you to adopt a giant platform. We want to understand one real, recent situation: what happened, what your team opened, how long it took, and what remained uncertain.

  1. 01Tell us about one real incident.
  2. 02We map it against what Causium can prove today.
  3. 03If it qualifies, we define one narrow read-only pilot.
Apply for a 15-minute incident review
Causium orbital emblemLIVING WORLD INFRASTRUCTURE

Worlds should remember.

The next generation of multiplayer worlds will be defined by what they become over time.

Join Genesis WorldsExplore the architecture
Build the game. Run the world.