Foundation 1.0 acceptedGenesis Worlds is open to design partners
INTEGRATION MODEL

Thin edge. Thick core.

Causium does not replace the engine. A small driver translates native events into a universal world-event layer.

  1. 01Native game eventasset.ownership.transferred
  2. 02Causium driverthin edge
  3. 03World Event Protocolcanonical meaning
  4. 04Persistent ledgerappend-only history
  5. 05World Memoryreplayable context
  6. 06World Observeread-only lens

CANONICAL RESULTVehicle V-001 possession changed to Elias.

01

Level 1 — Observe

The engine sends selected events. Causium does not control gameplay.

02

Level 2 — Semantic Memory

Meaningful world events become reconstructable history.

03

Level 3 — Reactive

The game asks questions about current world context.

04

Level 4 — Governed

Some decisions can be checked against rights, laws or authority.

05

Level 5 — Causium-native

A world designed around identity, history and continuity from the beginning.

FiveMAVAILABLE PROOF

Paper / MinecraftNEXT ARCHITECTURAL PROOF

Custom backendsARCHITECTURE PATH

Unreal / UnityFUTURE INTEGRATION